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		<title>NaGaDeMon 2020: Days 16, 17, and 18</title>
		<link>http://suffadv.wikidot.com/forum/t-13866948/nagademon-2020:days-16-17-and-18</link>
		<description>Posts in the discussion thread &quot;NaGaDeMon 2020: Days 16, 17, and 18&quot;</description>
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				<guid>http://suffadv.wikidot.com/forum/t-13866948#post-4821978</guid>
				<title>NaGaDeMon 2020: Days 16, 17, and 18</title>
				<link>http://suffadv.wikidot.com/forum/t-13866948/nagademon-2020:days-16-17-and-18#post-4821978</link>
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				<pubDate>Thu, 19 Nov 2020 00:23:01 +0000</pubDate>
				<wikidot:authorName>Colin_Fredericks</wikidot:authorName>				<wikidot:authorUserId>58784</wikidot:authorUserId>				<content:encoded>
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						 <p>MOAR ADVICSE!!!!</p> <p>Ahem.</p> <p>So yes, more advice, nicer diagrams, some layout work, some image replacement. Today I'm writing one of the bits I've been looking forward to most: the rules for crossover games between Sorc and SA2.</p> <p>Putting characters from one game into another is easy. Building <em>hybrid</em> characters took more consideration. Natures and Capabilities aren't <em>really</em> the same things, metaphysically speaking. They just sit in the same places in the game mechanics and have similar effects.</p> <p>In the end I decided to go with a fairly simple approach, letting players mix-and-match the two with some adjustments to Power scores if someone builds a 12-attribute monstrosity. Power is a more general word than Tech, so it won out as the thing-that-balances-Import term for hybrid characters.</p> <p>I'm still deciding what to do for characters who are built without certain groups of attributes. What do you do if someone lacks Cognitech, Mystery ,<em>and</em> Trickery? What if they lack both Self and Biotech? I could point people to the Disconnection rules, but SA2 handles a lack of attributes a little differently. I want to make things as easy to remember as possible so that folks don't constantly have to flip open the book they're not familiar with.</p> 
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