Development
Work on supplements and revisions
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Since I seem to have made a lot of threads I'm thinking may be better to have my thoughts in one place again.
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by: 17 Oct 2019 01:36 |
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by 17 Nov 2020 22:26 Jump! |
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by: 09 Oct 2019 02:35 |
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In which I amalgamate things, some non-obvious and some not, that give a dark tone to the Basin
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by: 07 Oct 2019 23:41 |
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by 08 Oct 2019 04:40 Jump! |
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by: 04 Oct 2019 15:41 |
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by 05 Oct 2019 13:05 Jump! |
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by: 23 Sep 2019 04:23 |
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by 01 Jan 2020 21:06 Jump! |
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by: 16 Sep 2019 18:36 |
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by 16 Sep 2019 20:54 Jump! |
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by: 04 Sep 2019 01:40 |
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by: 03 Sep 2019 21:57 |
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by 28 Sep 2019 17:32 Jump! |
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Mystical technology from ancient times
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by: 31 Jul 2019 18:21 |
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by 14 Aug 2019 14:29 Jump! |
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by: 30 Jul 2019 21:41 |
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by 20 Sep 2019 05:28 Jump! |
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by: 22 Jul 2019 05:39 |
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by 26 Jul 2019 19:43 Jump! |
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by: 08 Jul 2019 23:52 |
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by 26 Jul 2019 23:07 Jump! |
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by: 05 Jul 2019 22:25 |
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by: 28 Jun 2019 15:59 |
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by 02 Jul 2019 22:33 Jump! |
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More limited, but in a flexible way
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by: 20 May 2019 21:13 |
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by 29 Jun 2019 22:24 Jump! |
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Supernature Nature takes over
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by: 30 Apr 2019 21:13 |
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by 06 May 2019 20:45 Jump! |
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The big setting change that came out of the playtest
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by: 23 Apr 2019 19:38 |
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by 01 May 2019 02:03 Jump! |
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Getting rid of Themes, but keeping Twists.
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by: 21 Apr 2019 16:59 |
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by 23 Apr 2019 19:43 Jump! |
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by: 07 Apr 2019 23:00 |
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by 14 Apr 2019 01:49 Jump! |
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Also, shuffling Warding and Mystic Defenders into ritual magic.
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by: 05 Apr 2019 00:40 |
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by 07 Apr 2019 22:56 Jump! |





