Character-level Rules
Capabilities, Professions, Reserve, and everything that uses them.
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The front-runners
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by 1253810956|(%O ago) jump! |
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Keep what works, scrap the rest.
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I was wondering ...
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by 1251061100|(%O ago) jump! |
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Taking multiple professions that overlap.
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Look, you don't know how to handle this. Let me take over.
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by 1233406073|(%O ago) jump! |
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What would be the best way to portray Psionics using the SA rules?
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How should Starships be handled using the SA rules?
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by 1231965738|(%O ago) jump! |
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Finding example target numbers for various tasks.
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by 1222313387|(%O ago) jump! |
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Just finished reading SA and have some questions...
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by 1221896196|(%O ago) jump! |
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A "testing" version before I put it into the wiki proper. Check for font screwups and errors.
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by 1213761814|(%O ago) jump! |
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Confused about expected lifespan...
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by 1212851194|(%O ago) jump! |
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The brain is an amazing thing that has adapted to everything we've thrown at it, so far.
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by 1212765072|(%O ago) jump! |
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Two interesting ways to make a living.
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A simple system to cover 90% of the technology that will be encountered in the game.
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by: 1208026320|%e %b %Y, %H:%M %Z|agohover |
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by 1208207999|(%O ago) jump! |
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An alternative rule system for how Professions affect rolls and interact with capabilities.
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by 1208042163|(%O ago) jump! |
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by 1207687990|(%O ago) jump! |
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They're immune to it, but can they take it and use it elsewhere?
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by 1204655211|(%O ago) jump! |
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Philosphers for the 7th Millennia!
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Additional Suggestions
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