Character-level Rules
Capabilities, Professions, Reserve, and everything that uses them.
Thread name | Started | Posts | Recent post |
What would be the best way to portray Psionics using the SA rules?
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by: 09 Jan 2009 20:12 |
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by 15 Jan 2009 00:02 Jump! |
Finding example target numbers for various tasks.
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by: 17 Jun 2008 23:19 |
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by 25 Sep 2008 03:29 Jump! |
Just finished reading SA and have some questions...
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by: 31 May 2008 21:45 |
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by 20 Sep 2008 07:36 Jump! |
A "testing" version before I put it into the wiki proper. Check for font screwups and errors.
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by: 30 May 2008 20:07 |
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by 18 Jun 2008 04:03 Jump! |
Confused about expected lifespan...
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by: 04 Jun 2008 15:08 |
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by 07 Jun 2008 15:06 Jump! |
The brain is an amazing thing that has adapted to everything we've thrown at it, so far.
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by: 06 Jun 2008 06:40 |
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by 06 Jun 2008 15:11 Jump! |
Two interesting ways to make a living.
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by: 26 Apr 2008 03:41 |
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A simple system to cover 90% of the technology that will be encountered in the game.
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by: 12 Apr 2008 18:52 |
6 |
by 14 Apr 2008 21:19 Jump! |
An alternative rule system for how Professions affect rolls and interact with capabilities.
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by: 12 Apr 2008 16:59 |
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by 12 Apr 2008 23:16 Jump! |
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by: 04 Apr 2008 00:30 |
3 |
by 08 Apr 2008 20:53 Jump! |
They're immune to it, but can they take it and use it elsewhere?
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by: 03 Mar 2008 20:15 |
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by 04 Mar 2008 18:26 Jump! |
Philosphers for the 7th Millennia!
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by: 03 Mar 2008 21:02 |
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Additional Suggestions
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by: 22 Feb 2008 20:58 |
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by 25 Feb 2008 18:56 Jump! |
Spies are good at crime, right?
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by: 22 Feb 2008 21:12 |
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by 22 Feb 2008 23:17 Jump! |
Suggested by James Kilbride while I was staying with him at Genericon.
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by: 07 Feb 2008 03:58 |
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Technology Idea - A procedure to manufacture fame and influence ex nihilo.
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by: 30 Jan 2008 05:47 |
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by 30 Jan 2008 21:56 Jump! |