Player-level Rules
Themes, Twists, and Story Triggers
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They're *this* close to being awesome -- let's work them out a bit more.
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by: 1250563388|%e %b %Y, %H:%M %Z|agohover |
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by 1251395475|(%O ago) jump! |
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A few specific descriptors for Themes that let you screw with established facts.
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by: 1239398543|%e %b %Y, %H:%M %Z|agohover |
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Another game pitching at the same area as SA, but with Fudge mechanics has an interesting way of generating systems and clusters
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by: 1224145892|%e %b %Y, %H:%M %Z|agohover |
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by 1224173535|(%O ago) jump! |
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A query from running at the weekend on themes...
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by: 1223064325|%e %b %Y, %H:%M %Z|agohover |
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by 1223319479|(%O ago) jump! |
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Making Themes based partially on the lower Capabilities.
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by: 1205511485|%e %b %Y, %H:%M %Z|agohover |
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by 1213055170|(%O ago) jump! |
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by: 1212244941|%e %b %Y, %H:%M %Z|agohover |
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by 1212334199|(%O ago) jump! |
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Another optional theme, as requested.
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by: 1211223701|%e %b %Y, %H:%M %Z|agohover |
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by 1211242770|(%O ago) jump! |
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An optional theme to add a different feel to your game.
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by: 1210902788|%e %b %Y, %H:%M %Z|agohover |
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by 1211229788|(%O ago) jump! |
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Letting other people activate your Themes for you
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by: 1205553087|%e %b %Y, %H:%M %Z|agohover |
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