Player-level Rules
Themes, Twists, and Story Triggers
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by: 23 Nov 2021 15:52 |
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Alternative to Themes and Twists?
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by: 06 Jul 2011 00:00 |
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by 11 Jul 2011 16:33 Jump! |
A theme that the 2nd edition might need
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by: 25 May 2011 19:19 |
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by 27 May 2011 17:17 Jump! |
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by: 31 May 2008 14:42 |
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by 21 Jun 2010 06:52 Jump! |
Plot Attractors and Plot Repellent
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by: 15 Jan 2010 04:29 |
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Epic-level disasters to wreck your character's life.
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by: 10 Jan 2010 00:48 |
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by 12 Jan 2010 21:20 Jump! |
How bad should they be?
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by: 30 Dec 2009 16:53 |
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by 05 Jan 2010 14:56 Jump! |
They're *this* close to being awesome -- let's work them out a bit more.
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by: 18 Aug 2009 02:43 |
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by 27 Aug 2009 17:51 Jump! |
A few specific descriptors for Themes that let you screw with established facts.
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by: 10 Apr 2009 21:22 |
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Another game pitching at the same area as SA, but with Fudge mechanics has an interesting way of generating systems and clusters
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by: 16 Oct 2008 08:31 |
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by 16 Oct 2008 16:12 Jump! |
A query from running at the weekend on themes...
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by: 03 Oct 2008 20:05 |
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by 06 Oct 2008 18:57 Jump! |
Making Themes based partially on the lower Capabilities.
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by: 14 Mar 2008 16:18 |
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by 09 Jun 2008 23:46 Jump! |
Another optional theme, as requested.
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by: 19 May 2008 19:01 |
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by 20 May 2008 00:19 Jump! |
An optional theme to add a different feel to your game.
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by: 16 May 2008 01:53 |
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by 19 May 2008 20:43 Jump! |
Letting other people activate your Themes for you
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by: 15 Mar 2008 03:51 |
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