Player-level Rules
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Number of threads: 9
Number of posts: 59
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Themes, Twists, and Story Triggers
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They're *this* close to being awesome -- let's work them out a bit more.
by: Paul BeakleyPaul Beakley
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26 by Paul BeakleyPaul Beakley
1251395475|(%O ago) jump!
A few specific descriptors for Themes that let you screw with established facts.
by: Colin_FredericksColin_Fredericks
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Another game pitching at the same area as SA, but with Fudge mechanics has an interesting way of generating systems and clusters
by: CybergothsCybergoths
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2 by PilgrimPilgrim
1224173535|(%O ago) jump!
A query from running at the weekend on themes...
by: CybergothsCybergoths
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3 by Colin_FredericksColin_Fredericks
1223319479|(%O ago) jump!
Making Themes based partially on the lower Capabilities.
by: PneumonicaPneumonica
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12 by TauCetiTauCeti
1213055170|(%O ago) jump!
by: TantavalistTantavalist
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3 by CybergothsCybergoths
1212334199|(%O ago) jump!
Another optional theme, as requested.
by: Colin_FredericksColin_Fredericks
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3 by Colin_FredericksColin_Fredericks
1211242770|(%O ago) jump!
An optional theme to add a different feel to your game.
by: Colin_FredericksColin_Fredericks
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8 by PilgrimPilgrim
1211229788|(%O ago) jump!
Letting other people activate your Themes for you
by: Colin_FredericksColin_Fredericks
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