Player-level Rules
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Number of threads: 14
Number of posts: 84
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Themes, Twists, and Story Triggers
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Alternative to Themes and Twists?
by: 1of31of3
06 Jul 2011 00:00
12 by 1of31of3
11 Jul 2011 16:33 Jump!
A theme that the 2nd edition might need
by: Colin_FredericksColin_Fredericks
25 May 2011 19:19
2 by TauCetiTauCeti
27 May 2011 17:17 Jump!
by: TantavalistTantavalist
31 May 2008 14:42
4 by PneumonicaPneumonica
21 Jun 2010 06:52 Jump!
Plot Attractors and Plot Repellent
by: Colin_FredericksColin_Fredericks
15 Jan 2010 04:29
1  
Epic-level disasters to wreck your character's life.
by: Colin_FredericksColin_Fredericks
10 Jan 2010 00:48
6 by TauCetiTauCeti
12 Jan 2010 21:20 Jump!
How bad should they be?
by: Colin_FredericksColin_Fredericks
30 Dec 2009 16:53
3 by QHudspethQHudspeth
05 Jan 2010 14:56 Jump!
They're *this* close to being awesome -- let's work them out a bit more.
by: Paul BeakleyPaul Beakley
18 Aug 2009 02:43
26 by Paul BeakleyPaul Beakley
27 Aug 2009 17:51 Jump!
A few specific descriptors for Themes that let you screw with established facts.
by: Colin_FredericksColin_Fredericks
10 Apr 2009 21:22
1  
Another game pitching at the same area as SA, but with Fudge mechanics has an interesting way of generating systems and clusters
by: CybergothsCybergoths
16 Oct 2008 08:31
2 by PilgrimPilgrim
16 Oct 2008 16:12 Jump!
A query from running at the weekend on themes...
by: CybergothsCybergoths
03 Oct 2008 20:05
3 by Colin_FredericksColin_Fredericks
06 Oct 2008 18:57 Jump!
Making Themes based partially on the lower Capabilities.
by: PneumonicaPneumonica
14 Mar 2008 16:18
12 by TauCetiTauCeti
09 Jun 2008 23:46 Jump!
Another optional theme, as requested.
by: Colin_FredericksColin_Fredericks
19 May 2008 19:01
3 by Colin_FredericksColin_Fredericks
20 May 2008 00:19 Jump!
An optional theme to add a different feel to your game.
by: Colin_FredericksColin_Fredericks
16 May 2008 01:53
8 by PilgrimPilgrim
19 May 2008 20:43 Jump!
Letting other people activate your Themes for you
by: Colin_FredericksColin_Fredericks
15 Mar 2008 03:51
1  
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