Since the game was released, one topic I've been pondering on and off is what the best way to handle psionics using the system would be.
I should first state I am well aware that psionics have no place in any attempt to even remotely stick to Hard SF, and no place in the standard SA setting (though I don't consider the SA setting nearly as Hard SF as the author seems to think it is). I was considering adding them to the rules in order to use them in other existing backgrounds which are sufficiently high-tech to warrant using the SA system. The Alpha Centauri computer game is the main one (and given that the various factions have all had write-ups on this site I'm obviously not the only one), with David Brin's Uplift series being another. Both have extremely advanced technology and the existence of psionics.
My own inclination, based on the simplicity approach, is to make psionics a part of Metatech, or even have Psitech replace Metatech entirely. In Alpha Centauri, social engineering is widespread enough for Metatech to play a big part, so I'd have psionics simply act as a "Vector" for Metatech conflicts. Instead of having to speak to implant or modify memes, you simply make contact with the target's mind. In the Uplift books, social engineering is almost entirely absent, but psionic technologies are in widespread use, so I'd have Psitech replace Metatech but use similar rules.
Does anyone have any better ideas, or suggestions on how to improve on this one?