So I've been loving everything about Sorcerously Advanced this past month that I've gotten into it. Made tons of test characters, some custom founts, and some traditions. Recently I've started working on ideas for custom Expressions, and while designing one that's like a bigger idea I realized that there wasn't really an Expression that was the opposite of Curses. As such I'm here just to inquire a bit as to why as well as what would it even look like?
In general the thing that's interesting and elegant about Curses is how they easily slot into the Conflict system to create Complications. With the curses made getting to in-setting replicate more insidious or clever ways of harm/getting what one might want. However, when imagining what the inverse would be (what I'll be referring to as Bless) I'm kind of running short. As an expression it would ideally serve to create Advantages in the same way that Curses create Complications. Yet when taking that forward it would mean situations where players would likely want to just accept the Blessing. At which point, how do you then adjudicate the level of Advantage that could be generated? Would it just become a matter of the expression requiring more Flow contingent on the size of Advantage seeking to be generated? I just have so many questions, so any insights people have is definitely appreciated. Mainly cause once this is past I feel like it'd be easier to continue working on the actual expression I want to make.





