So my Thu crew is about to jump into a SA campaign. We have 4-5 players ready to rock. We've played through a couple make-believe conflicts so we can see themes, twists, extended conflicts and all that play out. What's left is to really get our heads around player-created Story Triggers.
Right now, it looks like the biggest area that could use some guidance is
a) More guidelines for suitable trigger elements at each level — how does a (1) look compared to a (3) compared to a (5)?
b) Tying together the Theme used to create the trigger, and a Core Value
c) Suitable/allowable changes to established triggers, for those players who want to be a bit more tactical in their play.
First off, is anyone successfully playing with Story Triggers? If so, what issues have you run into? What does the system seem to be especially GOOD at?
Second, has anyone else thought much about the points above? At first blush, it feels like a trigger element's rank is tied to the scope of the thing. I had doodled up a VERY rough list of "scopes" that look like this:
1: Personal (extends to a single character)
2: Local (extends to a small group in the same location; a Society on one planet)
3: Regional (extends to a large group spread across a major area; a whole Society)
4: Planetary (extends to everyone on a single planet or the local Infosphere)
5: Civilization (extends to an entire civilization or the entire Infosphere)
But it's just a start, and I'm frankly not sure how I'd apply these ideas to, say, the Reveal stage or anything.
p.