The Believers have a communal vision of an all-powerful and relentless God. In their view, God has a purpose for humanity in the universe, and demands their obedience in fulfilling that purpose.
The Believer ideology is based on the two principles of Conclave Christianity: worship and dissent. Believers feel that they are called to build the Kingdom of God within the physical universe. Their goal is a world in which all humans are in tune with God's will, spending their lives in such a way that every activity is a form of worship. Meanwhile, the Believers know that they are God's warriors. They are called on to persuade others through dissent, pointing out the error in godless, spiritually-dead ideologies. When persuasion fails and such ideologies threaten the Kingdom of God, the Believers are required to fight in its defense. Because of these beliefs the Believers have sent missions to discovered Cargo Cults, and continually try to witness to bring the light of God to other civilizations. Because of these beliefs and their actions, many civilizations watch them warily.
Their society places a great deal of value on personal charisma and persuasive ability. As a result ruling members tend to have high Metatechnology values for their society.
Believers are strongly committed to a theocratic state. They hold both representative and authoritarian forms of government in disdain.
Believer society is led by its ministers, who provide spiritual and psychological guidance to their people. They are quite effective at this task. Believers are usually able to cope with all manner of misfortunes, calmly certain that God's plan marches on regardless. Believers do not blindly obey their leaders (a fact which surprises members of other civilizations). Although the basics of religious doctrine are enforced, there are often disagreements on how best to obey that doctrine. Ministers are trained in ways to deal with such disputes, without imposing a rigid position on others.
Believers tend live austerely, lacking creature comforts and luxuries. Their art is reserved for their great cathedrals, which are among the grandest and most beautiful buildings on their world. Instead of wasting time on external comfort or beauty, the Believer focuses on his inner spiritual life.
They normally wear simple clothing and carry severely functional equipment. Almost every Believer carries a personal religious symbol, usually a small metal cross worn around the neck.
In their relations with other civilizations, they hold all of them in some disdain, but can get along with Old Worlders, Disciples, Spacers, Independents and many Cargo Cults. They find the Mechanicans, Rationalists, Replicants, Stored and Stardwellers very disturbing. Roamers are grudgingly welcome, but watched closely while there.
Given the stance of the Believers' philosophy, not all groups are welcome. Artisans, High Society and High Society can be found openly among the Believers. Organized Crime and the Transcendental Worshippers can be found hidden among the Believers.
The Survivalists, Cognitechnicians, Social Engineers, Mushashi Flex (unofficially) and Explorers Society among the unofficial rules can found on the Believers' world as well.
Common Name: Believers
Benefit: Believers receive one extra Twist per game, to be spent only on Empathy, Magnetism or Romance.
Inspector Status: Equivalent to a local police officer.
Core Values: Worship and Dissent
Worship is a common CV, appearing in many civilizations and societies. Amongst the Believers, Worship can be used to resist attempts to convince them that the other religions are superior to Conclave Christianity, to resist commands to betray the Believers as a whole or destroy a copy of the Bible.
Dissent for the Believers is the impulse to witness and mission to others, sometimes when it is inconvenient. This can also be used to motivate them to defend Believers as a civilization – by acting defensively or by attacking perceived threats.