Before Sufficiently Advanced I helped write a game called Valence (originally Valence 592). One of the major civilizations was Genetech, who controlled about 1/3 of the galaxy.
As an old-school megacorporation, Genetech is primarily concerned with one thing: profits. Sure, they give to charity like any large corporation, but they also have hordes of genetically-engineered soldiers ready to seriously eliminate the competition. Fads and fashion sweep across GT on a daily basis, and nearly everyone loves it. They're the center of galactic pop culture, as well as being the galaxy's best at biotechnology. The division between have and have-not is strong here, and living in the gutter isn't nearly as uncommon as GT's Chief Planetary Officers would have you believe. Those with money do very well indeed; those without it barely scrape by. All citizens are referred to as employees.
Core Values: Fashion and Profit
Capabilities: Bio 1-9, Cog 1-6, Meta 1-8, Nano 1-5, String 1-8
Special Benefit: GT employees have been working biotechnology into their genetic codes for generations. Their Biotech scores can be one higher than normal for their Import level - for instance, they could go to Biotech 8 and still have an Import of 7.
I'll have to dig up more from my old files. I'm considering going back and doing a total conversion, since a significant amount of setting info is already written.