The Terror Theme
Taking points in the Terror theme tells the GM that you want stories about slavering alien monsters, creepy cyborgs with inhuman strength, insidious corporations trying to take over entire Civilizations, and some real "what have I become?" questions. Your Descriptor will go a long way towards defining the kinds of stories that you'll be involved in, and whether you want to have significant power over them or be along for the scare ride.
Terror and Empathy can make someone an excellent (or frightningly abusive) psychiatrist. Intrigue and Terror bring together conspiracy stories and hidden truths, perhaps with cognitech war machines that could break peoples' minds if they were released. Magnetism and Terror allow you to either spread your reign of fear to the world stage, to rule through subtle intimidation, or even to become a famous serial killer. Plot Immunity doesn't mesh very well with Terror unless your descriptor is "…And I Was The Only Survivor." Terror and Romance also don't fit together very well, but no one's stopping you if you have a good idea.
If your GM is planning on running a couple of fear-based stories, and that's not your thing, taking a level of this can make your character immune to fear (in the same way that you can send suitors packing with a level of Romance). However, if your GM is planning to run a LOT of horror games, and it's not your thing, you should sit down with her and talk it over.
Twist expenditures can yeild the following results. Note that some of these don't specify whether your character is the person causing the terror or whether someone else is; either can be appropriate given the right descriptor. Also remember that you can't affect other main characters with Twists unless their players allow it.
- Make yourself immune to fear. Get a creepy, tingly feeling when someone's watching you.
- Kill a random bystander through terrifying means. Scare someone away because you're a creep.
- Scare away people who love you very much. Send crouds of people runnnig and screaming away. Find the target of a serial killer (for yourself or to protect him/her). Bring someone's heretofore unknown phobia into play.
- Understand the motivations of psychotics and how to exploit them. Be the only survivor of a horrific event.
- Severely harm or inconvenience a major NPC in a terrifying way.
Other suggestions for Twist use are welcome; this is not my field of expertise.
Sample Descriptors: Personal, Impersonal, Creepy-crawlies, Insert-a-phobia, Splatterhouse, Conspiracies, Ancient Evils, Lovecraftian, Technological Threats, Loss of Control, I'm Mister Creepy.