These folks will be showing up in SA2. I decided we needed another bad-guy society.
The Fictionaries
Everything has a beginning, middle, and end. Stars are born, they go through their main cycle, they age, and they die. Humans, all animals, do similarly. Continents rise from the ocean, move, and are subsumed back into the mantle. Plants grow from a seed and eventually rot, becoming the ground from which other plants may grow. It's very poetic.
Except that's not quite right, and that irritates some people. Some folks get very attached to the idea that the world should work out as stories do, and are unhappy when things break the mold.
Look more closely at the world and you will start to question the idea that everything has its own story, tied up neatly in a bow with beginning, middle, and end. Some talented and brilliant children die before accomplishing anything. Some building tensions are merely settled amicably instead of displaying rising action, climax, and denouement. Most humans are immortal now; where does that story end? The answer "there are new stories after the old" is somehow unsatisfying; where did the old story end and the new one begin? All things must have beginning, middle, and end, that's how the world is supposed to work and if it doesn't, I'll make it work that way. That's the sort of thinking that makes the Fictionaries dangerous.
The world must have meaning. There must be a story to tell, for everything, for everyone.
All things must have a beginning, middle… and a suitable end.
Core Value: The Power of Story
Benefit: Fictionaries really do have good insight into what makes a good story. They have competitive advantage in Metatech Engineer and any Artist skill that involves storytelling (acting, writing, etc.).