The Worldbuilders Chronal Terraforming sat strangely with me, and seemed like it thematically clashed with Necromancy. Because of this, I thought I'd attempt to make another fount capable of handling those Necromantic techniques, heavily inspired by Tales of Maj'Eyal and Worm(Also Relativity and of course, the concept of eternal recurrence). Given all the questions and probing and shower thoughts I have given the other founts, I will be very surprised if this holds up to scrutiny, but here it is.
Chronomancy/Paradox
Universal Repository: The Compressed Echoes
Immortality Flaw: A chronomancer must be killed in multiple timelines simultaneously by the same person, with the same weapon.
Principles:
1. Power Arises from Contradiction: Remove the stablizing element, make things not make sense, and reality becomes flexible(Principle of Explosion, https://xkcd.com/704/)
2. Space is the Carrier of Events: The truth of an event is determined by Proximity. Events can be made more or less signficant, causing different forms of spatial distortion.
3. Time is like an ever branching Rubber Band: Decisions Made in one timeline can be stretched into other timelines(You don't want to be there when it snaps though). Time can be made to loop upon itself. Causality is only a polite suggestion.
4. Eternal Recurrence: What happened before will happen again, for eternity. Change is simultaneously true and illusory.
5. All Souls are One: Every soul can speak to the souls of others in a way they cannot ignore.
Manifestations(These owe a significant debt to Worm and the Temporal Warden/Paradox Mage from Tales of Maj'Eyal):
1. Gravity Manipulation
2. Selective Property Overlays/Colocation/Chevalier's Power from Worm
3. Retrieval of Structures from the Past.
4. Time Clones(Future Selves, Alternate Universe Counterparts, Etc.)
5. Time Dilation(Year inside is an hour outside, etc.)
6. Attacks flowing backwards in time.
7. Time Skips(Like that episode of Futurama)
8. Simultaneous Actions(Like Tsubame Gaeshi/Sasaki Kojiro's Noble Phantasm, for those familiar with the Nasuverse)
9. Precognition
10. Hung Spells
11. Coil's Power from Worm/Multiple Timelines choose 1/Save Scumming
12. Echoing Afterimages
13. Dimensionally Exotic Weapons
14. Time Loops.
15. Unpredictable Temporal Anomalies
Unique Abilities(I'm suspecting 2,3, or 4 should be removed but am unsure which one):
1. Temporal Borrowing: Chronomancers with Communion 3+ are Eligible for Polymath
2. Mana Endurance: Chronomancers can borrow mana from other timelines. When others lose points of Nature in Null Zones, Chronomancers lose one less point.
3. Temporal Split: A Chronomancer may conduct an additional ritual at a time, so long as the ritual is thematically or conceptually opposed to a ritual the Chronomancer has in progress.
4. Sapient Mystic Defenders: Mystic Defenders and Servitors made by a Chronomancer have the full natures and professions of their summoner
Limited Techniques:
Mystical Defenders: Mystical Defenders/Servitors are not obligated to obey a Chronomancer's commands
Unique:
Temporal Snapback/Anomalies: Represent this with the Worst Enemy Rule.