John Henry
Anti-cybernetics rebel
Civilization: Mechanica
Society: none
Themes: Magnetism (Social Ideoloue) 1, Plot Immunity (Inconvenient Timing) 3, Romance (Unusual Folks) 2, Intrigue (Rebel Network) 3
CVs: Humanity 8, The Body 8, Freedom 6
Capabilities: Bio 2, Cog 2, Meta 3, Nano 2, String 2
Professions: Outdoorsman 2, Farmer 3, Locality (Mechanica) 4
Notes: John's Locality score is intentionally lower than usual because he spends little time interacting with the core of Mechanican society. His Plot Immunity covers other, more enhanced Mechanicans stepping in and saving his bacon, which really undermines his position. He knows a lot of other rebels and talks to them often. Like all Mechanicans, John has a mesh.
page revision: 0, last edited: 17 Feb 2008 03:28