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		<title>Profession Synergy</title>
		<link>https://suffadv.wikidot.com/forum/t-42932/profession-synergy</link>
		<description>Posts in the discussion thread &quot;Profession Synergy&quot; - Spies are good at crime, right?</description>
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				<guid>http://suffadv.wikidot.com/forum/t-42932#post-112108</guid>
				<title>Re: Profession Synergy</title>
				<link>https://suffadv.wikidot.com/forum/t-42932/profession-synergy#post-112108</link>
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				<pubDate>Fri, 22 Feb 2008 23:17:22 +0000</pubDate>
				<wikidot:authorName>Colin_Fredericks</wikidot:authorName>				<wikidot:authorUserId>58784</wikidot:authorUserId>				<content:encoded>
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						 <p>The 2:1 ratio sounds like a good guideline. I'd like to see how it works in play, but I think it would probably be fine. The real question in my mind is whether you can take Reserve <em>damage</em> on the other Profession, because that has the potential to make you much more durable in a conflict.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-42932#post-112104</guid>
				<title>Re: Profession Synergy</title>
				<link>https://suffadv.wikidot.com/forum/t-42932/profession-synergy#post-112104</link>
				<description></description>
				<pubDate>Fri, 22 Feb 2008 22:59:10 +0000</pubDate>
				<wikidot:authorName>Pilgrim</wikidot:authorName>				<wikidot:authorUserId>59270</wikidot:authorUserId>				<content:encoded>
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						 <p>Yeah, I'd say that there ought to be some synergy.</p> <p>Let's see how Jin would do with this&#8230;</p> Capabilities:<br /> <table class="wiki-content-table"> <tr> <th>Bio</th> <th>Cog</th> <th>Meta</th> <th>Nano</th> <th>String</th> </tr> <tr> <td>5</td> <td>5</td> <td>4</td> <td>6</td> <td>5</td> </tr> </table> <p>Professions:<br /> <strong>Criminal 5 (26.25)</strong><br /> Locality (Disciples) 5 (free)<br /> Locality (Stardwellers) 4 (free)<br /> Locality (Independents) 2 (free)<br /> Locality (Spacers) 2 (free)<br /> Religious (DotV) 3 (7.5)<br /> Spacer 4 (15)<br /> <strong>Spy 2 (3)</strong><br /> Soldier (Martial Artist) 5 (26.25)<br /> Athlete (Null Ball) 4 (15)<br /> Athlete (Null Boxing) 2 (3)<br /> Artist (Martial Artist) 5 (26.25)<br /> Crisis Control 3 (7.5)</p> <p>So, if our Disciple ninja is trying to use his Spy profession with Criminal (say to set up a sting on a group dealing with hacked replicators) under the draft, he can't. Maybe if the second profession has at least half the value, rounded down, it could work.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-42932#post-112050</guid>
				<title>Profession Synergy</title>
				<link>https://suffadv.wikidot.com/forum/t-42932/profession-synergy#post-112050</link>
				<description></description>
				<pubDate>Fri, 22 Feb 2008 21:12:50 +0000</pubDate>
				<wikidot:authorName>narfanator</wikidot:authorName>				<wikidot:authorUserId>64345</wikidot:authorUserId>				<content:encoded>
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						 <p>There's some overlap in Professions, and it'd be nice to have a model in the rules for such cases. For example, there's a nice amount of overlap between spy skills and criminal skills; they involve many of the same things.</p> <p>My proposal for handling it is simple, but I'd like critiques, etc: You can spend reserves from the secondary profession on rolls using the primary at a 2:1 rate, so long as the secondary skill is at least half the value of the first.</p> <p>Although I suppose this is really just a way to use secondary skills in a situation&#8230;<br /> For instance, if you were trying to hack a modern day computer, you'd use Programmer and Cognitech, right? But if you had infiltrated the computer with nanites, you can use them to perform some hardware bypasses; so you get to use &quot;Nanotech Engineering&quot; as a secondary to boost your available reserve.</p> <p>Thoughts?</p> 
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