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		<title>Target Numbers</title>
		<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers</link>
		<description>Posts in the discussion thread &quot;Target Numbers&quot; - Finding example target numbers for various tasks.</description>
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		<lastBuildDate>Tue, 06 Oct 2026 00:29:37 +0000</lastBuildDate>
		
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-267607</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-267607</link>
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				<pubDate>Thu, 25 Sep 2008 03:29:47 +0000</pubDate>
				<wikidot:authorName>narfanator</wikidot:authorName>				<wikidot:authorUserId>64345</wikidot:authorUserId>				<content:encoded>
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						 <p>I like my method. I pick a rough number, or range, and then I ask the players to roll, and sometimes give them looks like &quot;Is that seriously how easy you think this is?&quot;.</p> <p>They usually overshoot.</p> <p>It also means you can count on your players always succeeding at rolls.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-264376</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-264376</link>
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				<pubDate>Sat, 20 Sep 2008 12:52:01 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmm….</p> <p>I was going to point out a bunch of counter examples, but on thinking about them, you <em>can</em> just use contested checks.</p> <p>From my game:<br /> - convincing a world’s population to stop rioting (could have been a contest vs. the people’s Meta+CVs with bonuses for being a mob (which I would probably treat as a temporary CV in “causing chaos!” of about 4, goes away with the mob mentality).<br /> - sneaking nanites into a base (could have been a contested roll vs. base security… I think it even was).<br /> - researching new wormhole tech (hard to make contested, but there are already solid rules for this in the book (which I ignored ‘cause it was a plot driven event, not ability driven)</p> <p>There are still (possibly) cases where people will try to push themselves (jump on top of a building when they technically don’t have the bio/string), but those <em>could</em> be handled as contested rolls vs. a “theoretical person with the minimum stats to do this sort of thing reliably”.</p> <p>Personally, I’d still like to have some hard numbers for my own games, for the expedient of simple speed. But your argument that the contested tests system is sufficient has merit.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-264358</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-264358</link>
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				<pubDate>Sat, 20 Sep 2008 12:00:58 +0000</pubDate>
				<wikidot:authorName>Cybergoths</wikidot:authorName>				<wikidot:authorUserId>133756</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been pondering somewhat heretically about the target number mechanism. It's probably driven by the fact that I've been reading too many indie games and others like HeroQuest.</p> <p>Do we need it? I'm starting to wonder if it'd be better sticking to the opposed roll mechanics used for conflict resolution and just driving the resolution of any task that way. Not 100% certain on this, and I think I'll wait to play the game next weekend before I decide.</p> <p>What do you think?</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-261514</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-261514</link>
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				<pubDate>Tue, 16 Sep 2008 21:22:57 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>If there's a difference of more than 1 between the capability and the profession's stat, and the player <em>cares</em> (is willing to spend reserve), it's unlikely that the lower stat will come into effect (except as a source of reserve). It's probably easier to just ignore the lower value in your tables.</p> <p>FYI: The odds of getting a result of exactly N on 2dX, pick the highest, is always (N*2-1))/X<sup>2</sup></p> <p>The odds of getting N or below is (N*(N+1))/(2*X<sup>2</sup>)</p> <p>(I've run enough dice mechanics that I have these memorized. Or, well, I have the formula for triangular numbers memorized and I know what this looks like).</p> <p>P.S. You might want to make that die result 1-22, for the +2 CV bonus.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-250001</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-250001</link>
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				<pubDate>Sun, 31 Aug 2008 21:10:23 +0000</pubDate>
				<wikidot:authorName>Cybergoths</wikidot:authorName>				<wikidot:authorUserId>133756</wikidot:authorUserId>				<content:encoded>
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						 <p>You've got it right - I do know it's d10 based, but the range to 20 was to account for spend of reserve and modifiers.</p> <p>The bit that really adds complexity is the two different base ratings (capability and profession). What I was trying to get was a quick ready reckoner for myself when GMing.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-248246</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-248246</link>
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				<pubDate>Fri, 29 Aug 2008 01:05:35 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm really happy to see you taking an interest in this.</p> <p>Um, just to clarify your post from a while back, SA uses 10 sided dice (1-10). Not 20. Of course, you can add reserve, so there's a theoretical maximum of 20.</p> <p>I've been doing more math since the posts above and have re-evaluated optimal re-rolling patterns. Namely, if you want to get the highest possible roll for whatever amount of reserve you're going to spend, and the reserve you're about to spend isn't your last one, you should always re-roll 6s and below. If it's the last reserve you're going to spend, you should re-roll 5s and below. If you're going to spend lots more reserve, you <em>might</em> want to re-roll 7s. It'll (slightly) reduce your average roll, but it'll also increase your variability. As you run out of reserve, re-rolling 7s lowers your average more and more.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-248241</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-248241</link>
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				<pubDate>Fri, 29 Aug 2008 00:55:57 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>When you post a message, there's a &quot;Table Wizard&quot; button (second row, 4th button).<br /> Otherwise, you make tables as follows:</p> <p><tt>|| header1 || header2 || header3 ||</tt><br /> <tt>|| stuff1 || stuff2 || stuff3 ||</tt></p> <p>which produces:</p> <table class="wiki-content-table"> <tr> <td>header1</td> <td>header2</td> <td>header3</td> </tr> <tr> <td>stuff1</td> <td>stuff2</td> <td>stuff3</td> </tr> </table> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-245188</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-245188</link>
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				<pubDate>Sun, 24 Aug 2008 23:13:00 +0000</pubDate>
				<wikidot:authorName>Cybergoths</wikidot:authorName>				<wikidot:authorUserId>133756</wikidot:authorUserId>				<content:encoded>
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						 <p>Is there an easy way to get tables in here? I've been messing in Excel and was wondering if there is a way to post without exporting to a graphic?</p> <p>Cheers,</p> <p>Dom</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-241309</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-241309</link>
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				<pubDate>Sun, 17 Aug 2008 16:48:01 +0000</pubDate>
				<wikidot:authorName>Cybergoths</wikidot:authorName>				<wikidot:authorUserId>133756</wikidot:authorUserId>				<content:encoded>
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						 <p>Ahh! That makes sense, especially the 2nd point with some players. Just means I need to refigure the sheet I've done a little (but not too much as I guess I can ignore any negative die rolls as auto-failures. Just means that the sheet isn't as simple. :-/</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-241272</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-241272</link>
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				<pubDate>Sun, 17 Aug 2008 14:53:20 +0000</pubDate>
				<wikidot:authorName>Colin_Fredericks</wikidot:authorName>				<wikidot:authorUserId>58784</wikidot:authorUserId>				<content:encoded>
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						 <p>Modifiers are made to the die roll for two reasons.</p> <p>1: It's a standard. If you have to remember whether a particular modifier goes to dice or skill, it's a pain.<br /> 2: It keeps people from wondering if a situational +1 to your Biotech makes you stronger/faster/tougher or not.</p> <p>If I remember right, the only modifier to a Capability is the Metatech bonus from CVs.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-241224</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-241224</link>
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				<pubDate>Sun, 17 Aug 2008 11:56:48 +0000</pubDate>
				<wikidot:authorName>Cybergoths</wikidot:authorName>				<wikidot:authorUserId>133756</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been playing around with a similar spreadsheet which looks at the %chance for any single roll to achieve a set target number (ignoring the fact that you actually make two rolls as it adds too much in the way of availablity). I did this against a clean die roll vs ratings from 1-20, which having re-read some of the notes should really have been done with die roll results from 1 to 20 instead. Anyway, just to check that I have made a mistake here, am I correct that all modifiers are made to the die roll only?</p> <p>If so, is there any particular reason why? The only one I could think of was that it means that a negative modifier is less likely to reduce a roll to zero (by zeroing a capability or profession rating).</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-216687</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-216687</link>
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				<pubDate>Wed, 09 Jul 2008 03:02:27 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>Breaking Security (hacking, spying, and stealing):<br /> I’m treating this as a contest against whatever the creator of the security system rolled. As such, all of these numbers are extremely approximate.</p> <p>“Low Security” represents simple security measures easily acquirable in the society. This is produced by a character with average capabilities (average of low and high) and ~25% of its life expectancy in the security profession. I assume all reserve spent, a +1 due to a core value, and an average roll.</p> <p>“High Security” represents the kind of security the military and major corporations would use. It is generated by a character with the highest capabilities and 50% of their life expectancy in the security profession. Again, all reserve is spent, a +1 due to a core value, and an average roll.</p> <p>“Maximum Security” represents the best defenses the civilization can muster. This would be used on necessary life support, planetary defense, Stored servers, and Replicant data repositories. As with “High Security”, except that the character gets the maximum possible roll. Remember: if something is important enough, a lower-tech civilization can outsource its security.</p> <p>In the case of the Roamers and Union, I assume a +2 core value bonus at all times.</p> <p>For most civilizations the profession swamps the capabilities. The exceptions are the mechanicans (who’s abysmal Cog and Bio, coupled with high everything-else means that they default to their capabilities), the Stardwellers (incredible Nano) and the Stored (incredible Cog).</p> Split target numbers are listed as hacking / nano<br /> <table class="wiki-content-table"> <tr> <td>Civilization</td> <td>Mid</td> <td>High</td> <td>Maximum</td> </tr> <tr> <td>Stored</td> <td>175</td> <td>200 / 175</td> <td>220</td> </tr> <tr> <td>Stardwellers</td> <td>125</td> <td>175 / 200</td> <td>220</td> </tr> <tr> <td>Union</td> <td>110</td> <td>185</td> <td>220</td> </tr> <tr> <td>Roamers</td> <td>90</td> <td>185</td> <td>220</td> </tr> <tr> <td>Replicants</td> <td>110</td> <td>175</td> <td>220</td> </tr> <tr> <td>Masquerade</td> <td>100</td> <td>175</td> <td>220</td> </tr> <tr> <td>Tao</td> <td>90</td> <td>175</td> <td>220</td> </tr> <tr> <td>Logicians</td> <td>90</td> <td>175</td> <td>220</td> </tr> <tr> <td>Spacers</td> <td>80</td> <td>175</td> <td>220</td> </tr> <tr> <td>Independents</td> <td>60</td> <td>150</td> <td>220</td> </tr> <tr> <td>Disciples</td> <td>60</td> <td>135</td> <td>205</td> </tr> <tr> <td>Cargo Cults</td> <td>60</td> <td>135</td> <td>205</td> </tr> <tr> <td>Mechanica</td> <td>55 / 80</td> <td>110 / 125</td> <td>175</td> </tr> <tr> <td>Old-Worlders</td> <td>45</td> <td>80</td> <td>120</td> </tr> </table> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-216283</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-216283</link>
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				<pubDate>Tue, 08 Jul 2008 15:42:23 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>I worked out a few difficulties for shooting things. In each case, I'm assuming the target isn't moving relative to the shooter. If it is, the shot is much more difficult. Note that all shots against targets in space (or from space) are at orbital speeds. As such, they are much more difficult than the listed shots (and sometimes require superhuman timing).</p> <p>Note that not all weapons have enough range to reach these distances, and some don't do enough damage to destroy the target. Also note that non-near-c weapons (ballistic weapons) are effected by gravity and wind shear, making long distance shots much harder. (While a light speed weapon is effected by gravity, it is effected exactly as much as the visual image you are seeing of the target, so if you line up the target in the cross hairs (and it doesn't move) you will hit it).</p> <p>Guided weapons shouldn't use this system at all.</p> <p>I worked these out by assuming that an average soldier (Nano 2, Soldier 2) can shoot a near-c weapon with ~50% accuracy at a non-moving human sized target at a range of 900 feet without spending reserve. Everything else is me applying the inverse square law and sliding up the dice scale (increasing Nano and Soldier).</p> Shooting a can:<br /> <table class="wiki-content-table"> <tr> <td>10 inches</td> <td>5</td> </tr> <tr> <td>4 feet</td> <td>10</td> <td>point blank</td> </tr> <tr> <td>10 feet</td> <td>15</td> </tr> <tr> <td>30 feet</td> <td>25</td> </tr> <tr> <td>75 feet</td> <td>35</td> </tr> <tr> <td>200 feet</td> <td>55</td> </tr> <tr> <td>300 feet</td> <td>70</td> </tr> <tr> <td>600 feet</td> <td>90</td> </tr> <tr> <td>1500 feet</td> <td>140</td> </tr> <tr> <td>4000 feet</td> <td>210</td> </tr> <tr> <td>1 mile</td> <td>260</td> </tr> </table> Shooting a person:<br /> <table class="wiki-content-table"> <tr> <td>70 feet</td> <td>5</td> </tr> <tr> <td>300 feet</td> <td>10</td> </tr> <tr> <td>900 feet</td> <td>15</td> </tr> <tr> <td>2500 feet</td> <td>25</td> </tr> <tr> <td>1 mile</td> <td>35</td> </tr> <tr> <td>3 miles</td> <td>55</td> <td>horizon</td> </tr> <tr> <td>5 miles</td> <td>70</td> </tr> <tr> <td>8 miles</td> <td>90</td> </tr> <tr> <td>22 miles</td> <td>140</td> </tr> <tr> <td>60 miles</td> <td>210</td> </tr> <tr> <td>100 miles</td> <td>260</td> <td>low orbit</td> </tr> </table> Shooting the broad side of a barn (building, starship):<br /> <table class="wiki-content-table"> <tr> <td>200 feet</td> <td>5</td> </tr> <tr> <td>1500 feet</td> <td>10</td> </tr> <tr> <td>1 mile</td> <td>15</td> </tr> <tr> <td>3 miles</td> <td>25</td> <td>horizon</td> </tr> <tr> <td>8 miles</td> <td>35</td> </tr> <tr> <td>22 miles</td> <td>55</td> </tr> <tr> <td>36 miles</td> <td>70</td> </tr> <tr> <td>60 miles</td> <td>90</td> </tr> <tr> <td>260 miles</td> <td>140</td> <td>low orbit</td> </tr> <tr> <td>430 miles</td> <td>210</td> </tr> <tr> <td>700 miles</td> <td>260</td> </tr> </table> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-216161</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-216161</link>
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				<pubDate>Tue, 08 Jul 2008 11:37:34 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>I’ve worked out a few target numbers.</p> <p>Jumping up 8 feet or forward 25 feet: 50<br /> Reasoning: These are the Olympic maxima. I’m assuming Bio 3 and Athlete 4, max reserve spent, and still only a slim chance of success.</p> <p>Running a marathon: 20<br /> Reasoning: I’m assuming either Bio 3 and Athlete 1; or Bio 2, Athlete 2, and lots of reserve spent. Either way gives you a decent chance of success (more experience would guarantee it). Winning the marathon would be a contested roll.</p> <p>Sending an unmanned spacecraft from Earth to Mars at String 3: 50 / 35<br /> The second number represents the difficulty using a full team of professionals (ignoring “working together” bonus).<br /> Reasoning: Assumes Cog 3 and Profession 4 (various) with max reserve spent. First number assumes a +3 from people working with you. Historically, humanity has about a 60% success rate.</p> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-199396</guid>
				<title>Re: Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-199396</link>
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				<pubDate>Tue, 17 Jun 2008 23:54:05 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>This chart shows what happens when the player knows the target number and <em>wants</em> to achieve it, at any cost. The % values is the chances that the player will be able to reach that target number if they spend as much reserve as possible. The <strong>bold</strong> numbers are the average reserve spent on getting that result (where the character is guaranteed to succeed if the player spends the reserve correctly). In all cases, I assume that the player is being highly conservative. In other words, if they roll a 1 and need a 2 to succeed, they'll spend 1 reserve instead of re-rolling. The &quot;average reserve spent&quot; numbers are intended to give an idea as to how many times the character can achieve these results in a day.</p> <table class="wiki-content-table"> <tr> <td></td> <td>Stat</td> </tr> <tr> <td>Target</td> <td>1</td> <td>2</td> <td>3</td> <td>4</td> <td>5</td> <td>6</td> <td>7</td> <td>8</td> <td>9</td> <td>10</td> </tr> <tr> <td>5</td> <td>88%</td> <td><strong>0.3</strong></td> <td><strong>0.1</strong></td> <td><strong>0.1</strong></td> <td><strong>0</strong></td> <td><strong>0</strong></td> <td><strong>0</strong></td> <td><strong>0</strong></td> <td><strong>0</strong></td> <td><strong>0</strong></td> </tr> <tr> <td>10</td> <td>28%</td> <td>98%</td> <td><strong>0.6</strong></td> <td><strong>0.23</strong></td> <td><strong>0.1</strong></td> <td><strong>0.1</strong></td> <td><strong>0.1</strong></td> <td><strong>0.1</strong></td> <td><strong>0.1</strong></td> <td><strong>0</strong></td> </tr> <tr> <td>15</td> <td>0%</td> <td>79%</td> <td><strong>0.9</strong></td> <td><strong>0.42</strong></td> <td><strong>0.23</strong></td> <td><strong>0.23</strong></td> <td><strong>0.42</strong></td> <td><strong>0.1</strong></td> <td><strong>0.1</strong></td> <td><strong>0.1</strong></td> </tr> <tr> <td>20</td> <td></td> <td>50%</td> <td>96%</td> <td><strong>1</strong></td> <td><strong>0.42</strong></td> <td><strong>0.42</strong></td> <td><strong>0.42</strong></td> <td><strong>0.23</strong></td> <td><strong>0.23</strong></td> <td><strong>0.1</strong></td> </tr> <tr> <td>25</td> <td></td> <td>0%</td> <td>83%</td> <td>99%</td> <td><strong>1</strong></td> <td><strong>0.42</strong></td> <td><strong>1</strong></td> <td><strong>0.42</strong></td> <td><strong>0.23</strong></td> <td><strong>0.23</strong></td> </tr> <tr> <td>30</td> <td></td> <td></td> <td>70%</td> <td>97%</td> <td><strong>1.5</strong></td> <td><strong>1</strong></td> <td><strong>1.5</strong></td> <td><strong>0.42</strong></td> <td><strong>0.42</strong></td> <td><strong>0.23</strong></td> </tr> <tr> <td>35</td> <td></td> <td></td> <td>28%</td> <td>93%</td> <td><strong>2</strong></td> <td><strong>1.5</strong></td> <td><strong>1.5</strong></td> <td><strong>1</strong></td> <td><strong>0.42</strong></td> <td><strong>0.42</strong></td> </tr> <tr> <td>40</td> <td></td> <td></td> <td>0%</td> <td>85%</td> <td>99%</td> <td><strong>2.1</strong></td> <td><strong>2.1</strong></td> <td><strong>1</strong></td> <td><strong>1</strong></td> <td><strong>0.42</strong></td> </tr> <tr> <td>45</td> <td></td> <td></td> <td></td> <td>50%</td> <td>98%</td> <td><strong>2.7</strong></td> <td><strong>2.8</strong></td> <td><strong>1.5</strong></td> <td><strong>1</strong></td> <td><strong>1</strong></td> </tr> <tr> <td>50</td> <td></td> <td></td> <td></td> <td>28%</td> <td>94%</td> <td><strong>3.3</strong></td> <td><strong>3.6</strong></td> <td><strong>2.1</strong></td> <td><strong>1.5</strong></td> <td><strong>1</strong></td> </tr> <tr> <td>55</td> <td></td> <td></td> <td></td> <td>0%</td> <td>88%</td> <td>98%</td> <td><strong>3.6</strong></td> <td><strong>2.1</strong></td> <td><strong>2.1</strong></td> <td><strong>1.5</strong></td> </tr> <tr> <td>60</td> <td></td> <td></td> <td></td> <td></td> <td>70%</td> <td>98%</td> <td>99%</td> <td><strong>3.6</strong></td> <td><strong>2.1</strong></td> <td><strong>1.5</strong></td> </tr> <tr> <td>65</td> <td></td> <td></td> <td></td> <td></td> <td>50%</td> <td>94%</td> <td>97%</td> <td><strong>3.6</strong></td> <td><strong>2.8</strong></td> <td><strong>2.1</strong></td> </tr> <tr> <td>70</td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> <td>85%</td> <td>97%</td> <td>99%</td> <td><strong>2.8</strong></td> <td><strong>2.1</strong></td> </tr> <tr> <td>75</td> <td></td> <td></td> <td></td> <td></td> <td>0%</td> <td>70%</td> <td>93%</td> <td>99%</td> <td><strong>3.6</strong></td> <td><strong>2.8</strong></td> </tr> <tr> <td>80</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>50%</td> <td>87%</td> <td>97%</td> <td><strong>3.6</strong></td> <td><strong>2.8</strong></td> </tr> <tr> <td>85</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> <td>78%</td> <td>93%</td> <td><strong>4.5</strong></td> <td><strong>3.6</strong></td> </tr> <tr> <td>90</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>0%</td> <td>78%</td> <td>93%</td> <td><strong>4.5</strong></td> <td><strong>3.6</strong></td> </tr> <tr> <td>95</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>66%</td> <td>87%</td> <td>99%</td> <td><strong>4.5</strong></td> </tr> <tr> <td>100</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>66%</td> <td>78%</td> <td>97%</td> <td><strong>4.5</strong></td> </tr> <tr> <td>105</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>50%</td> <td>78%</td> <td>97%</td> <td><strong>5.5</strong></td> </tr> <tr> <td>110</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> <td>66%</td> <td>93%</td> <td><strong>5.5</strong></td> </tr> <tr> <td>115</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>0%</td> <td>66%</td> <td>93%</td> <td>99%</td> </tr> <tr> <td>120</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>50%</td> <td>87%</td> <td>99%</td> </tr> <tr> <td>125</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> <td>87%</td> <td>97%</td> </tr> <tr> <td>130</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> <td>78%</td> <td>97%</td> </tr> <tr> <td>135</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>10%</td> <td>78%</td> <td>93%</td> </tr> <tr> <td>140</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>0%</td> <td>66%</td> <td>93%</td> </tr> <tr> <td>145</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>50%</td> <td>87%</td> </tr> <tr> <td>150</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>50%</td> <td>87%</td> </tr> <tr> <td>155</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> <td>78%</td> </tr> <tr> <td>160</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> <td>78%</td> </tr> <tr> <td>165</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>10%</td> <td>66%</td> </tr> <tr> <td>170</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>10%</td> <td>66%</td> </tr> <tr> <td>175</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>0%</td> <td>50%</td> </tr> <tr> <td>180</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>50%</td> </tr> <tr> <td>185</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> </tr> <tr> <td>190</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>28%</td> </tr> <tr> <td>195</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>10%</td> </tr> <tr> <td>200</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>10%</td> </tr> </table> 
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				<guid>http://suffadv.wikidot.com/forum/t-68165#post-199366</guid>
				<title>Target Numbers</title>
				<link>https://suffadv.wikidot.com/forum/t-68165/target-numbers#post-199366</link>
				<description></description>
				<pubDate>Tue, 17 Jun 2008 23:19:37 +0000</pubDate>
				<wikidot:authorName>TauCeti</wikidot:authorName>				<wikidot:authorUserId>58847</wikidot:authorUserId>				<content:encoded>
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						 <p>One critique that I actually agree with is that there aren't enough examples of difficulties for actions. Specifically, for non-contested actions (those against the environment). I recommend that either in the expansion or in SA2, a list of example difficulties is included.</p> <p>I'm starting this thread in the hopes of reaching some sort of consensus as to how difficult various tasks should be, at least in cannon.</p> <p>To help, I've done some math.</p> <p>The following table lists the average roll given a single die and capability, where the player is willing to spend a specific amount of reserve. This table assumes that the player is attempting to achieve the highest average result (so they're re-rolling on a 4 or less and adding 1 on a 5+). It does not take into account modifiers like CVs, using the wrong profession, or having help. It also doesn't take into account the other die being rolled, although that is more relevant when the player isn't spending reserve (or is spending very little).</p> <table class="wiki-content-table"> <tr> <td></td> <td>Reserve Spent</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td>Stat</td> <td>0</td> <td>1</td> <td>2</td> <td>3</td> <td>4</td> <td>5</td> <td>6</td> <td>7</td> <td>8</td> <td>9</td> <td>10</td> </tr> <tr> <td>1</td> <td>5.5</td> <td>7.3</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td>2</td> <td>11.0</td> <td>14.6</td> <td>17.0</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td>3</td> <td>16.5</td> <td>21.9</td> <td>25.5</td> <td>28.6</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td>4</td> <td>22.0</td> <td>29.2</td> <td>34.0</td> <td>38.2</td> <td>42.3</td> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td>5</td> <td>27.5</td> <td>36.5</td> <td>42.5</td> <td>47.7</td> <td>52.8</td> <td>57.9</td> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td>6</td> <td>33.0</td> <td>43.8</td> <td>50.9</td> <td>57.3</td> <td>63.4</td> <td>69.4</td> <td>75.4</td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td>7</td> <td>38.5</td> <td>51.1</td> <td>59.4</td> <td>66.8</td> <td>74.0</td> <td>81.0</td> <td>88.0</td> <td>95.0</td> <td></td> <td></td> <td></td> </tr> <tr> <td>8</td> <td>44.0</td> <td>58.4</td> <td>67.9</td> <td>76.4</td> <td>84.5</td> <td>92.6</td> <td>100.6</td> <td>108.6</td> <td>116.6</td> <td></td> <td></td> </tr> <tr> <td>9</td> <td>49.5</td> <td>65.7</td> <td>76.4</td> <td>85.9</td> <td>95.1</td> <td>104.1</td> <td>113.1</td> <td>122.1</td> <td>131.1</td> <td>140.1</td> <td></td> </tr> <tr> <td>10</td> <td>55.0</td> <td>73.0</td> <td>84.9</td> <td>95.5</td> <td>105.6</td> <td>115.7</td> <td>125.7</td> <td>135.7</td> <td>145.7</td> <td>155.7</td> <td>165.7</td> </tr> </table> 
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