Development
Work on supplements and revisions
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Various issues, queries and ideas resulting from Playtesting
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by: 15 Oct 2013 22:03 |
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by 21 Oct 2013 13:49 Jump! |
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To replace the Time Ladder
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by: 10 Oct 2013 16:50 |
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by 16 Oct 2013 17:16 Jump! |
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Because the old one stunk.
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by: 07 Oct 2013 16:19 |
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by 07 Oct 2013 19:09 Jump! |
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Inspired by Shock.
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by: 02 Apr 2013 17:55 |
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by 03 Oct 2013 22:07 Jump! |
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Having the game with dice isn't as big a change as you'd think...
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by: 12 Sep 2013 01:39 |
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by 23 Sep 2013 19:19 Jump! |
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Hooray for free time!
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by: 05 Sep 2013 20:51 |
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by 09 Sep 2013 22:40 Jump! |
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The only descriptor with levels, so far
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by: 13 Jun 2013 15:30 |
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by 20 Jun 2013 21:29 Jump! |
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Because why are we so negative all the time?
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by: 10 Jun 2013 18:36 |
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by: 03 Jun 2013 04:07 |
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Just playing around.
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by: 17 May 2013 05:20 |
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by 19 May 2013 13:25 Jump! |
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222 pages
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by: 13 May 2013 03:45 |
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Keeps base assumptions with a different take on the mechanics.
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by: 22 Mar 2013 23:31 |
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by 03 Apr 2013 11:45 Jump! |
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The big question; a possible answer.
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by: 27 Mar 2013 03:01 |
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by 28 Mar 2013 14:57 Jump! |
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They get competitive advantage right? Can it be defined in Sufficiency?
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by: 24 Mar 2013 18:38 |
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by 25 Mar 2013 13:39 Jump! |
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by: 24 Mar 2013 01:47 |
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by 24 Mar 2013 12:37 Jump! |
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As it says in the title
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by: 23 Mar 2013 16:27 |
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by 23 Mar 2013 16:44 Jump! |
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Making the central assumptions on which the rules are built more explicit.
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by: 21 Mar 2013 18:56 |
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by 22 Mar 2013 18:16 Jump! |
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Build 3 now available for download
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by: 08 Mar 2013 20:44 |
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by 22 Mar 2013 17:20 Jump! |
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As it says on the tin...
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by: 22 Mar 2013 02:43 |
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Comments and questions welcome
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by: 19 Feb 2013 16:29 |
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by 26 Feb 2013 10:10 Jump! |





