Tech
Below is a list of personal technologies associated with each stat. These are things that can be built into a living human being (or chassis) at each level.
The High/Low rating comes into play primarily when characters are in conflict with each other, not when determining what they may have available to them.
Biotech
Enhanced at all: Indefinite lifespan
Hard: Toughened skin, poison sacs, stronger muscles, enhanced reflexes, concealed claws, drug reservoirs, organ regeneration, enhanced senses
Soft: Genetic analysis, cocoons, biofeedback, pathogen analysis, extended wakefulness, cancer disposal
Both: Custom virus factories, custom drug glands, slow metamorphosis
Cognitech
Enhanced at all: First-stage Meshes, perfect memory
Hard: Internal simulation processors, accelerated cognition, cerebral firewalls, data bombs,
Soft: Second-stage Meshes. Most Lenses, memory recombination, group-minding
Both: Instant Response Technique, pattern recognition enhancement
Metatech
Enhanced at all: Applied Semiotics
Hard: Eye-Catching Stance, memetics, WAHI, conditioning
Soft: Read Profession and CV ratings. Psychohistory, memetic analysis, JAIT
Both: Instant assimilation, Words of Power
Nanotech
Enhanced at all: Dermal microbots
Hard: Nanophages, weak stealth, distraction arrays, builder bots,
Soft: Read Capability ratings. Replicators, sensor array, precise touch
Both: Programmable matter
Stringtech
Enhanced at all: Electrical reserves
Hard: Lasers, compression beams, bulletproof, energy weapon shielding, energy type conversion
Soft: Transmutation, flight, supersymmetric weapons, antimatter generation and negation
Both: Personal wormhole generator. Vortex sink.